“Glancing up at the window I had left, I observed it was still dark, though far across the crumbling chimneys to the north I could see lights ominously blazing in the Order of Dagon Hall…”
–H.P. Lovecraft, “The Shadow over Innsmouth”
The separate timelines of your Innsmouth investigations are quickly converging, as the pieces of your memory begin to click into place. You’ve seen uncanny happenings and sinister meetings, and it’s clear that the Esoteric Order of Dagon lies at the heart of the conspiracy. It’s time for you to step across the nightmare frontier and venture into the Order’s decrepit and crumbling halls… and the tidal caves that lie beneath.
Fantasy Flight Games is proud to announce The Order of Dagon, the fifth Mythos Pack in The Innsmouth Conspiracy cycle for Arkham Horror: The Card Game!
As The Innsmouth Conspiracy cycle approaches its climactic conclusion, you’ll find the next chapter of the unfolding story within this expansion, beckoning the investigators deeper into danger and closer to the heart of the sea. You’ll need new tools and skills if you plan to take the Order of Dagon head-on, and fortunately, this Mythos Pack comes filled with an assortment of new player cards for every aspect, giving you the perfect cards to upgrade your deck as you gain more experience and ramp up to the finale of your campaign.
A Dreadful Curse
Since you first arrived in Innsmouth, the Esoteric Order of Dagon has loomed over the city. From the rocky shoals of Devil Reef to the dingy and grimy streets of Innsmouth, you’ve felt the Order’s influence strongly, and now it’s time to venture into their masonic hall and confront them face to face.
The halls of the Esoteric Order of Dagon are tangled and labyrinthine, and you can never be quite sure what you’re going to find behind the door as you search for the keys to further progression. The Hall of Silence (The Lair of Dagon, 289) may hold the crest you’re looking for, but the dark forces trapped in this room will undoubtedly curse you if you struggle to unearth the hall’s secrets. If you’ve found the red key, you may slosh through the dark waters of the Hall of the Deep (The Lair of Dagon, 285), but when you claim the Cursed Y’ha-nthlei Statue, will it prove to be a boon or a burden?
The cursed power of the Order of Dagon permeates throughout this expansion, and you’ll have to take care or the number of curse tokens in the chaos bag can reach truly crushing proportions. You’ll want to slay a Cenerian Deep One (The Lair of Dagon, 294) as soon as you can, because it adds two curse tokens to the chaos bag every time it engages an investigator. You’ll also need to test your willpower to escape from the Heralds of the Deep (The Lair of Dagon, 298), with an extra curse token being added to the chaos bag for each point you fail by. Whether you’ve built a deck that can profit from curse tokens or not, you’ll undoubtedly need to choose your actions carefully… and tremble, lest you wake the slumbering Dagon (The Lair of Dagon, 292a)!
A plethora of curse tokens is an undeniable challenge, but some of the new player cards in this Mythos Pack give you new ways to harness curse tokens or seal them away. Seekers may choose to invest in The Stygian Eye (The Lair of Dagon, 263)—weighing in at a titanic ten resources, this event may seem too expensive to play, but its cost is reduced by one for each curse token in the chaos bag. And with the huge bonus of raising all your skills by three, it might be an easy choice to include in your deck if you’re already planning on encountering curse tokens.
Other new cards can give you a way to mitigate the cursed power of the Mythos. Flute of the Outer Gods (The Lair of Dagon, 268) can seal any number of curse tokens, provided you’re able to pay the cost. Then, you can judiciously release those curse tokens in exchange for manipulating the monsters around you—sowing confusion and discord among your enemies. Even if you’re not a Mystic, you may make a Pact to call upon the Favor of the Moon (The Lair of Dagon, 271). This asset can seal up to three curse tokens, letting you choose to release them when they’ll be most useful to you.