In Duhr each player is the master of a Lesser House of Duhr, vying for Great House status. Players take turns using cards in their hand to trigger events, place suspicions and scandals on each others House, or activate their Houses unique ability to affect cards already placed. Whoever has the highest score, based on the cards on their House and their secret agenda, wins. It is possible for a disfavored or vilified House to outscore a favored House and win the game! Table talk, card trading, and deal-making are encouraged.