Monster Match

$17.99 $11.24
(You save $6.75)
UPC:
892884000074
publisher:
North Star Games
mechanics:
Dice Rolling, Pattern Recognition
ages:
6+
players:
2 - 6
playtime:
10 - 15 minutes
designers:
Ken Gruhl, Quentin Weir
BoardGameGeeks URL:
https://boardgamegeek.com/boardgame/246696/monster-match
Monster Match

Out of stock

Monster Match is unique among speed games for one simple reason: more than 1 person can get a match every round. This sounds minor but it makes a huge difference in game play.

There is usually a dominant player in any given speed game which makes the game frustrating for the other players who have a hard time getting points. In Monster Match, it is possible for every player to score in a round. This makes the game more fun for a greater number of players and it adds a layer of strategy to the game as players decide whether to grab the first match they see or search longer for a match that might be worth more points. Another unique element in Monster Match is that the number of cards on the table changes every round. This creates a dynamic landscape which directly affects your strategic decisions each round between grabbing quickly or taking more time to find a high point card. The end result is a game that is more fun and engaging than other alternatives on the market.

Rules
- Scatter 10 Monster Cards face-up on the table.
- Roll the special Monster Dice.
- Everyone races to find a monster that matches the roll.
- Touch a card with your finger to claim it. You cannot change your claim once you've touched a card. 
- Each player scores 1 - 3 points depending on the number of donuts on the card they claimed. Incorrect claims lose points.
- The Monster Dice passes to the left. Rinse and repeat.
- Be the first to claim the "Zilch" token if there are no matches after the die roll. Get a random card as points and then scatter 10 new Monster Cards on the table.
- The game ends immediately when you cannot replenish the table with 10 new Monster Cards after a Zilch has occurred.