Wonderland's War

TL2.170,04 TL1.736,03
(You save TL434,01)
Wonderland's War
TL2.170,04 TL1.736,03
(You save TL434,01)
Skybound Games
Area Majority / Influence Deck, Bag, and Pool Building Dice Rolling Open Drafting
13+
2 - 5
45 - 125 Minutes
Tim Eisner, Ben Eisner, Ian Moss
https://boardgamegeek.com/boardgame/227935/wonderlands-war

The Looking Glass has shattered, madness is being drained from the inhabitants, and war has come to Wonderland. In Wonderland's War Alice, Mad Hatter, Red Queen, and Jabberwock must gather all that they can while playing nice at the Hatter's Tea Party before going to battle!

How to Play Wonderland's War

In Wonderland's War, 2-5 players take the role as a faction leader who has been invited to the Hatter's tea party. Drink tea and eat cake as you move around the table drafting cards to gather your forces, build your towers, upgrade your leader, and recruit Wonderlandians to your cause — but one must be careful as shards of the Looking Glass are spread throughout Wonderland. Once all the plates are empty, the Tea Party is over and war begins. Use the forces you gathered to battle your enemies in familiar locations, but make sure not to draw your shard chips or your towers will fall and you will be out of the fight. Can you muster enough strength to win the battle, or will you just try to gain region bonuses for set scoring throughout the game instead?

After all the battles have been fought, a truce is called and everyone meets back at the tea party to plot their moves for the next fight. After three rounds, the faction with the most points will be crowned as the new leader of Wonderland!