A collection of 20 new factions for Terra Mystica, 2 each for the 7 colors of the game and 2 multi-color, ice and fire factions, respectively. All ideas submitted by fans of the game.
Briefly, here is an idea of what is offered in with the new Factions:
Architects – Focus on Building Bridges
Archivists – Interact with more Bonus Cards
Atlanteans – Start the Game with a Stronghold which help with Power
Changelings – Use 3 Differing Types of Terrain each Game
Chash Dallah – Additional Income Track & Coins as Power
Children of the Wyrm – Lose less VP to Gain Power
Conspirators – Favor Options
Dynion Geifr – Fire Affinity and Converted Priests worth additional Workers/Coins
Enlightened – Power transforms terrain & better conversion rates
Firewalkers – Pyro token dictates power gain and Victory Points transform terrain
Geologists – Transform changing terrain using its Glowing Rock
Goblins – Use Treasure to gain Rewards
Kingdom of Ember – Use Lava instead of Spades
Prospectors – Golden Spades replace Spades
Selkies – Build on the River
Snow Shamans – Advance faster on Shipping or Conversion Track
Time Travelers – Score Previous and Next Rounds
Treasurers – Resources can (Coins, Workers, and Priests) go into Treasury to Double
Wisps – When Building Trading Posts, you may transform Terrain