Can't Stop Express

FRw13 784 FRw11 024
(You save FRw2 759)
Picture of Can't Stop Express game
FRw13 784 FRw11 024
(You save FRw2 759)
Eagle-Gryphon Games
Dice Rolling,Press Your Luck
9+
2 - 4
30 - 48 minutes
Gabriel Laulunen II,Klaus Wilinski,Walter Pepperle
Sid Sackson
https://boardgamegeek.com/boardgame/217547/cant-stop-express

To win at Can't Stop Express, you need the courage to take risks, but also the ability to predict and plan. After each throw of the five dice, you try to choose the best combination of two pairs while also making a good choice for the fifth die. Through this effort, you are awarded points, and whoever has the most points at the end of the game — which usually takes 24-25 rolls — wins.