JUTLAND: Fleet Admiral

L3,122.55 L2,497.77
(You save L624.78)
Picture of JUTLAND: Fleet Admiral
L3,122.55 L2,497.77
(You save L624.78)
Compass Games
Action / Event Communication Limits Dice Rolling Hexagon Grid Impulse Movement Line of Sight Movement Points Movement Template Multiple Maps Scenario / Mission / Campaign Game Simulation Solo / Solitaire Game Zone of Control
1 - 9
12+
60 - 240 minutes
https://boardgamegeek.com/boardgame/327116/jutland-fleet-admiral-ii

This game project has roots going back to the mid-80’s with Quarterdeck Games publishing about 135 amateur production FLEET ADMIRAL games (1987) and would result in the spin-offs of TSUSHIMA (S&T #130 – 1989) & TOGO: Dawn of the Dreadnoughts (2018).


Heavily modified since these earlier games, JUTLAND: Fleet Admiral results in a tight view of naval combat between the British and German fleets in 1914-1916. It represents years of research and years of playtesting. This is truly a simulation, and not a “game”, yet remains very PLAYABLE. Players may make this simulation as complex and accurate as they wish, or, alternatively, they can be playing a large action in just a couple of turns of watching the game being played. The 18 scenarios allow players to spend 30 minutes to many hours of play. The large fleet actions are best played with several players on both sides.

Content:
• Six Maps (3 are 22″ x 34″, 3 are 1/2 maps 17″ x 22″)
• 3 3/4″x1/2″ Ship Counter Sheets (with both silhouette and birds-eye view ship counters)
• 1 5/8″x5/8″ Flotilla Counter Sheet
• 1 1/2″x1/2″ Marker Counter Sheet
• 1 Rulebook (88 pages with BIG print)
• 1 Scenario Booklet
• 1 Designer’s Notes Booklet
• 2 Sets of Scenario Roster Sheets
• 1 Set of Scenario Setup Cards
• 13 Player Aid Cards, with some duplicates (3)
• 1 Expanded Sequence of Play card
• 2 Different Colored 10-Sided Dice and 6 Sided Dice
• Box and Lid set